Christopher Mai

Media Design Artist ~ Los Angeles

University of California Santa Barbara

Communication Major ~ Minor in Media Arts and Design

Hynagogic Tent

[Add a short description of the project, what you made, and the idea behind it.]

The completed Hynagogic Tent 
        installation
The completed Hypnagogic Tent installation.

TOOLS USED: Capcut, Wood, Chicken Wire, Power Drill, Woodsaw, Metal Poles, Visual Desaign Software, and Fabric

The Goal

This audio-visual installation was made in collaboration with fellow classmates in the MAT111FS class. The essence of this tent captures the experience of sleep paralysis and the transition from consciousness to sleep. Audio and visual effects tied in with VR help this experience come to life.

My contribution

Assisted with the installation of the main frame while also keeping documentation of all our proceeses throughout the project in the form of a video edit.

Team Roles

Roberto Rejopachi - Installation & Metal Work Melany Veliz - Visual Effects & Installation Aliya Miller - Visual Effects & Creative Technologist Claudia Silva - Audio Producer

McLaren World Tour

A tour-inspired collage celebrating McLaren’s drivers, team, and winning moments.

McLaren World Tour collage
Collage of auto-cut pictures compiled and directed into an abstract array

This tour style poster was curated for a final project for a media class I took where I wanted to combine fandom with a collage of different moments from my favorite sports team. The image includes different aspects and moments from the team such as the drivers, leaders, and winning moments.

printed out version of poster
Printed and physical version of the digitally created poster
Grasslands: Tiny World VR project artwork
VR game experience from the perspective of a miniturized human

Grasslands: Tiny World is a virtual reality project I collaborated on with fellow classmates in Unity for MAT 111 XR - XR And Worldmaking. Taks with building a playbale game on vr through Unity, the experience takes the player through the vast landcape of a backyard from a miniturized perspective. Exploration through grassland invite the player to experience small size interactions on a bigger scale.

My contribution

Importing an animated dog and configured it's animations to naturally flow within Grasslands. Assisted in the debugging and correction of compatibilty with VR controls within the game.

Team Roles

Nick Taylor - Script Developer Zo Keck-Choeff - Interactive Designer & World Maker Taj Draper - Interactive Designer & World Maker

A Look Inside The Experience

backyard view of grasslands
Layout of backyard in Grasslands: Tiny World.
inside view of kitchen
Rendering from inside the kitchen.
Ant base
Underneath and into the wolrd of an ant nest
tunnels within an colony
Ants within the tunnels of their colony
dog attached to pole
Animated dog attached to a small pole from a minutired human perspective.
pond with fishes
Pond carrying a special rainbow fish accompanied by other fish

Project details